Write your own quests
Our packs are a warm-up. The quests people quote back to you a week later are the ones you wrote about them.
A pack quest is good. Get someone to teach you a dance move works at any party on earth, which is exactly its limitation — it works at any party on earth. Nobody screenshots it.
Get Marcus to tell the boat story again is a different animal. Everyone at that party knows about the boat story. Everyone knows Marcus needs about four seconds of encouragement. The quest is funny before anyone completes it, and when someone does, the whole room is in on it.
That is the whole argument for writing your own. Five minutes of work beforehand, and your party gets a private layer that no pack can reach.
What makes a good one
Four rules cover almost everything.
Name names. The best quests point at somebody. Get Priya to admit she has seen the film lands harder than get someone to admit something.
Make it something you do, not something you say. A quest should send the player across the room. Get someone to bring you a bar of soap is ridiculous and very hard to fake. Think of a funny memory is not a quest.
Someone has to be able to confirm it. SideQuest runs on peer verification — the player picks whoever saw it happen and asks them to approve. If nobody could have witnessed it, it does not work.
Price it honestly. Ten points for something that takes one sentence. A hundred for something you genuinely might not pull off all night. If everything is worth 25, nothing feels worth chasing.
A list to steal
Here is a ready-made set. It is deliberately mixed: a few you will finish in the first twenty minutes, two that might beat you entirely. Copy the whole block — the format is exactly what SideQuest reads.
Convince someone that Mount Everest is no longer the tallest mountain in the world - 25 points Convince someone that smiling for 30 minutes straight is healthy - 25 points Get someone to bring you a bar of soap - 40 points Get someone to give you their mum's phone number - 60 points Find someone who knows your birthday - 10 points Find someone whose birthday is on 29 February - 100 points Convince someone that Michael Jordan is the GOAT - 25 points Get a stranger at the party to scream - 25 points Join a conversation and steer it round to Taylor Swift songs - 25 points Get someone to pour their drink on you - 100 points
Look at the spread. The birthday one is ten points because someone will just know it. The 29 February one is a hundred because there is roughly a one in fifteen hundred chance anybody in the room qualifies — and if someone does, that is the story of the night. Soap is forty because it is easy to ask for and weirdly hard to get.
Getting them into the game
There is a page for this. From the party home screen, tap Prepare your game.
1. Paste the whole list at once
Scroll to Paste a list, drop your quests in, one per line, and press Add to my list. Numbering is fine. Pasting straight out of your notes app is fine. If a line has no points on it, it comes in at ten and you can change it after.
2. Tidy it up
Everything you have added appears at the top of the page. Change the order, delete the one that seemed funnier last night, add a couple by hand. The list saves itself in your browser as you go, so you can close the tab and come back to it on the day.
3. Keep a copy
The list lives in one browser on one device. If you are writing it on your laptop and hosting from your phone, or if a friend is doing the writing, use Copy as text and send it over. They paste it into their own Prepare page and they are holding the same list.
4. Host the game
Press Use these in a new room. Your quests are already sitting on the hosting screen under Your own quests, mixed in with whichever packs you pick. Players will not know which quest came from where, which is the point.
Afterwards
When the game ends, the results screen has a Keep this game card. It hands you the final standings and your own quests as plain text, written in the same format the paste box reads. Copy it, keep it, and next party you start from a list that has already been tested on this exact group of people.
That is how a good list gets good. Nobody writes twenty brilliant quests on the first try. You write ten, four of them land, and those four go into the next one.
Ready to write yours? Prepare your game takes about five minutes and works days before the party. Free, no download, no sign-up — and when the night comes you share a code and everyone's in.